Videos
HOW TO WRITE SCIENCE FICTION AND FANTASY paraphrased from Orson Scott Card's book
INFINITE BOUNDARIES
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Read lots of sf and fantasy
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know the difference between sf and fantasy or you'll get rejected for submitting to the wrong category, sf has bolts and plastic
Possible Settings
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future
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alternate past
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other world
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ancient earth
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contradictory physics ie magic
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settings set the mindset of the character
WORLD CREATION
Where ideas come from?
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brainstorm
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draw a map and fill out its stories
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play ideas out
Make Rules
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eg. think of the 'price of magic'
Space Travel
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you need to figure out how people got where they are, it affects who they are
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everybody knows hyperspace, you can use it
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generation ships
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cryotravel
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ramdrives
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time dilation
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the ansible - allows instantaneous communication (Ursula K LeGuin)
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don't use 'warp' speed
Time Travel, if you go back in time...
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you can make changes because time travel takes you out of the time stream (Asimov's The End of Eternity)
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you can make changes that destroy present society, time travel is guarded secret (John Varley's Air Raid /movie Millenium)
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you can make changes with minor disturbances if you go back far enough
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you can make changes as long as they don't have long term effects or change your future
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you can go back but you're invisible and can't make changes, but you can watch
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you can jump back into someone's head (Carter Scholz's "The Ninth Symphony")
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you can jump back into your own mind
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you can go back as a hologram
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you go back as an avatar
History of your world
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your notes will come through in your writing
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create it, at least in your notes
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consider evolution
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consider alternate evolutions
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the context of history creates characters attitudes eg. (ed) in Footnotes in Gaza - muslim history made the people accept events as god's will
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develop characters biographies in your notes
Language
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don't use made up words for already exisiting english words, unless that thing is something completely different
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translate phrases right after their use in italics
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if you use jargon,dialects or made-up languages, you have to do it really well or it sounds stupid, most of us are not Tolkien so beware
Scenery
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think of the effects changes in worlds have to the physics, eg. 2 suns on gravity, lighting, temperature
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"hard" sf cares more about the science than the fiction - the best sf is good at both
Typical hard-sf formulas
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independent thinkier comes up with great idea, bureaucrats screw it up; thinker straightens it out and puts them in their place
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something strange is happening; independent thinker figures it out after many false starts
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a new thing is being tested and either kills everyone totally or nearly, or everybody lives happily ever after.
STORY CREATION
Whose Story is this?
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Who hurts the most?
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Who has the power and freedom to act? put the viewpoint with them eg. with soldiers not generals
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the viewpoint character must be present at main events, involved in them, and have personal stake in them
Where does the Story Begin and End?
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the beginning sets up the end
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MICE - Milieu, Idea, Character, Event - one idea will dominate and that can determine your beginning and end
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Mileu story - is the world, if the stories mainly about the world, it begins and ends with the characters entrance and exit eg. Dorothy, *Gulliver's Travels, Shogun
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The idea story begins by raising a question and ends by answering that question eg. 2001 - What is the monolith?
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The Character story ends when the character is transformed
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The Event Story begins with the world put out of order and ends with a new order eg. LOTR, Dune, Macbeth, Beowulf
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DON'T WRITE PROLOGUES, skip reading and writing them
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you can tell which kind of story you have by what you love the most and spend the most time on
WRITING WELL
Exposition
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balance it
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trickle it into the story
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start in the middle of the action see Illiad, Odyssey
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today people tend to use tight third-person-limited-point-of-view name things as they are revealed to viewpoint of character
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abeyance - explain your concepts in due time - sf readers usually know new things and concepts should get explained
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watch literalism - new words like 'seed village' can be taken literally in sf - make it clear it's not a metaphor
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you can pique interest by hiding and revealing delicately, the trick is to show just enough
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good eg. read [Wild Seed](http://en.wikipedia.org/wiki/Wild_Seed_(Octavia_Butler_novel)
Language
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as noted before, be careful using diction and made up languages - it only works when done really well
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good eg. Tolkien, bad eg. (ed.) Stephen King - Wolves of Calla FFFFFFFFFFFUUUUUUUU
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If your characters are upper class - they should speak well but keep it readable, same goes for lower class
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profanity and vulgarity, make it appropriate or its distracting
THE LIFE AND BUSINESS OF WRITING
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dated 1990, times have changed for markets
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submit to the best market available first do your best and send it out, you're continually growing, love what you're now doing.