You can create files in browser using Blob and URL.createObjectURL. All recent browsers support this.
You can not directly save the file you create, since that would cause massive security problems, but you can provide it as a download link for the user. You can suggest a file name via the download attribute of the link, in browsers that support the download attribute. As with any other download, the user downloading the file will have the final say on the file name though.
var textFile = null,
makeTextFile = function (text) {
var data = new Blob([text], {type: 'text/plain'});
// If we are replacing a previously generated file we need to
// manually revoke the object URL to avoid memory leaks.
if (textFile !== null) {
window.URL.revokeObjectURL(textFile);
}
textFile = window.URL.createObjectURL(data);
// returns a URL you can use as a href
return textFile;
};
Here's an example that uses this technique to save arbitrary text from a textarea.
If you want to immediately initiate the download instead of requiring the user to click on a link, you can use mouse events to simulate a mouse click on the link as Lifecube's answer did. I've created an updated example that uses this technique.
var create = document.getElementById('create'),
textbox = document.getElementById('textbox');
create.addEventListener('click', function () {
var link = document.createElement('a');
link.setAttribute('download', 'info.txt');
link.href = makeTextFile(textbox.value);
document.body.appendChild(link);
// wait for the link to be added to the document
window.requestAnimationFrame(function () {
var event = new MouseEvent('click');
link.dispatchEvent(event);
document.body.removeChild(link);
});
}, false);
Answer from Useless Code on Stack OverflowVideos
You can create files in browser using Blob and URL.createObjectURL. All recent browsers support this.
You can not directly save the file you create, since that would cause massive security problems, but you can provide it as a download link for the user. You can suggest a file name via the download attribute of the link, in browsers that support the download attribute. As with any other download, the user downloading the file will have the final say on the file name though.
var textFile = null,
makeTextFile = function (text) {
var data = new Blob([text], {type: 'text/plain'});
// If we are replacing a previously generated file we need to
// manually revoke the object URL to avoid memory leaks.
if (textFile !== null) {
window.URL.revokeObjectURL(textFile);
}
textFile = window.URL.createObjectURL(data);
// returns a URL you can use as a href
return textFile;
};
Here's an example that uses this technique to save arbitrary text from a textarea.
If you want to immediately initiate the download instead of requiring the user to click on a link, you can use mouse events to simulate a mouse click on the link as Lifecube's answer did. I've created an updated example that uses this technique.
var create = document.getElementById('create'),
textbox = document.getElementById('textbox');
create.addEventListener('click', function () {
var link = document.createElement('a');
link.setAttribute('download', 'info.txt');
link.href = makeTextFile(textbox.value);
document.body.appendChild(link);
// wait for the link to be added to the document
window.requestAnimationFrame(function () {
var event = new MouseEvent('click');
link.dispatchEvent(event);
document.body.removeChild(link);
});
}, false);
Some suggestions for this -
- If you are trying to write a file on client machine, You can't do this in any cross-browser way. IE does have methods to enable "trusted" applications to use ActiveX objects to read/write file.
- If you are trying to save it on your server then simply pass on the text data to your server and execute the file writing code using some server side language.
- To store some information on the client side that is considerably small, you can go for cookies.
- Using the HTML5 API for Local Storage.
Based on http://html5-demos.appspot.com/static/a.download.html: (archived)
var fileContent = "My epic novel that I don't want to lose.";
var bb = new Blob([fileContent ], { type: 'text/plain' });
var a = document.createElement('a');
a.download = 'download.txt';
a.href = window.URL.createObjectURL(bb);
a.click();
Modified the original fiddle: http://jsfiddle.net/9av2mfjx/
You should check the download attribute and the window.URL method because the download attribute doesn't seem to like data URI.
This example by Google is pretty much what you are trying to do.
Simple solution for HTML5 ready browsers...
function download(filename, text) {
var pom = document.createElement('a');
pom.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));
pom.setAttribute('download', filename);
if (document.createEvent) {
var event = document.createEvent('MouseEvents');
event.initEvent('click', true, true);
pom.dispatchEvent(event);
}
else {
pom.click();
}
}
Usage
download('test.txt', 'Hello world!');
OK, creating a data:URI definitely does the trick for me, thanks to Matthew and Dennkster pointing that option out! Here is basically how I do it:
1) get all the content into a string called "content" (e.g. by creating it there initially or by reading innerHTML of the tag of an already built page).
2) Build the data URI:
uriContent = "data:application/octet-stream," + encodeURIComponent(content);
There will be length limitations depending on browser type etc., but e.g. Firefox 3.6.12 works until at least 256k. Encoding in Base64 instead using encodeURIComponent might make things more efficient, but for me that was ok.
3) open a new window and "redirect" it to this URI prompts for a download location of my JavaScript generated page:
newWindow = window.open(uriContent, 'neuesDokument');
That's it.
This "FileSaver" library may help. If you want it to be reasonably cross-browser, you'll also need this to implement the W3C Blob API in places it's not already implemented. Both respect namespaces, and are completely framework agnostic, so don't worry about naming issues.
Once you've got those included, and as long as you're only saving text files, you should be able to
var blob = new Blob(["Hello, world!"], {type: "text/plain;charset=utf-8"});
saveAs(blob, "hello world.txt");
Note that the first argument to new Blob has to be a list of strings, and that you're expected to specify the filename. As in, the user will see this file being downloaded locally, but won't be able to name it themselves. Hopefully they're using a browser that handles local filename collisions...
This is my code:
<a id='tfa_src_data'>Export</a>
document.getElementById('tfa_src_data').onclick = function() {
var csv = JSON.stringify(localStorage['savedCoords']);
var csvData = 'data:application/csv;charset=utf-8,'
+ encodeURIComponent(csv);
this.href = csvData;
this.target = '_blank';
this.download = 'filename.txt';
};
You can use various data types.
You cannot serialize file API object.
Not that it helps with the specific problem, but ... Although I haven't used this, if you look at the article it seems that there are ways (although not supported yet by most browsers) to store the offline image data to some files so as to restore them afterward when the user is online (and not to use localStorage)
Convert it to base64 and then save it.
function gotPhoto(element) {
var file = element.files[0];
var reader = new FileReader()
reader.onload = function(base64) {
localStorage["file"] = base64;
}
reader.readAsDataURL(file);
}
// Saved to localstorage
function getPhoto() {
var base64 = localStorage["file"];
var base64Parts = base64.split(",");
var fileFormat = base64Parts[0].split(";")[1];
var fileContent = base64Parts[1];
var file = new File([fileContent], "file name here", {type: fileFormat});
return file;
}
// Retreived file object
I probably would have just tacked this on as a comment to Nathaniel Johnson's answer, but I don't have the reputation yet! With regard with those methods, here are some more simple versions of his functions:
function getLocalStorage() {
return JSON.stringify(localStorage)
}
function writeLocalStorage(data) {
Object.keys(data).forEach(function(key) { localStorage.setItem(key, data[key])})
}
The process for saving and retrieving local storage has two parts.
First you must be able to retrieve the contents of local storage in a form that is manageable in javascript. Since local storage is a map of key-value pairs the easiest way to this is to turn local storage into a javascript object. Then take this object and turn it into a JSON string. What you do with this string is up to you but I find it easiest to just have the user copy the string into an email.
function getLocalStorage() {
var a = {};
for (var i = 0; i < localStorage.length; i++) {
var k = localStorage.key(i);
var v = localStorage.getItem(k);
a[k] = v;
}
var s = JSON.stringify(a);
return s;
}
When I get the string, I use the following function to turn my local storage into a copy of their local storage. Remember to wipe your local storage clean before duplicating their data with a call to localStorage.clear()
function writeLocalStorage(data) {
var o = JSON.parse(data);
for (var property in o) {
if (o.hasOwnProperty(property)) {
localStorage.setItem(property, o[property]);
}
}
}
The last part of your question is how to protect the data from overwriting. You can't write to a local file, however, you can have copy the data into <textarea> and tell the user how to copy and paste the data into a email or a more direct approach.
Save to filesystem
Have a look at angular-file-saver
Or use the following code as a reference in saving a BLOB. Where the blob object is generated from a JSON Object. But extration to a TEXT file is also possible.
// export page definition to json file
$scope.exportToFile = function(){
var filename = 'filename'
var blob = new Blob([angular.toJson(object, true)], {type: 'text/plain'});
if (window.navigator && window.navigator.msSaveOrOpenBlob) {
window.navigator.msSaveOrOpenBlob(blob, filename);
} else{
var e = document.createEvent('MouseEvents'),
a = document.createElement('a');
a.download = filename;
a.href = window.URL.createObjectURL(blob);
a.dataset.downloadurl = ['text/json', a.download, a.href].join(':');
e.initEvent('click', true, false, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
a.dispatchEvent(e);
// window.URL.revokeObjectURL(a.href); // clean the url.createObjectURL resource
}
}
Using LocalStorage
Saving to localStorage:
window.localStorage.setItem('key', value);
Getting from localStorage
window.localStorage.getItem('key');
Delete key from localStorage
window.localStorage.removeItem('key');
Or using the AngularJS module 'ngStorage'
Browser compatibility
Chrome - 4
Firefox (Gecko) - 3.5
Internet Explorer - 8
Opera - 10.50
Safari (WebKit) - 4
See live example (credits to @cOlz)
https://codepen.io/gMohrin/pen/YZqgQW
$http({
method : 'GET',
url : $scope.BASEURL + 'file-download?fileType='+$scope.selectedFile,
responseType: 'arraybuffer',
headers : {
'Content-Type' : 'application/json'
}
}).success(function(data, status, headers, config) {
// TODO when WS success
var file = new Blob([ data ], {
type : 'application/json'
});
//trick to download store a file having its URL
var fileURL = URL.createObjectURL(file);
var a = document.createElement('a');
a.href = fileURL;
a.target = '_blank';
a.download = $scope.selectedFile+'.json';
document.body.appendChild(a);
a.click();
}).error(function(data, status, headers, config) {
});
In success part need to open local system, by which the user can choose, where to save file. Here I have used <a>. And I am hitting restful service
(preferably without the full path, just filename since in same folder as html)
because local storage get's deleted on browser clear...
if there is no way to do it, what's the alternative?
could i save it in google sheet?
You could use HTML5?
http://diveintohtml5.info/storage.html
var foo = localStorage.getItem("bar");
// ...
localStorage.setItem("bar", foo);
You can use the Chrome Apps File API, you will need to grant access to the file via a user action once, but after that you can get access the file again by using restoreEntry