Based on http://html5-demos.appspot.com/static/a.download.html: (archived)
var fileContent = "My epic novel that I don't want to lose.";
var bb = new Blob([fileContent ], { type: 'text/plain' });
var a = document.createElement('a');
a.download = 'download.txt';
a.href = window.URL.createObjectURL(bb);
a.click();
Modified the original fiddle: http://jsfiddle.net/9av2mfjx/
Answer from Stanislav on Stack OverflowBased on http://html5-demos.appspot.com/static/a.download.html: (archived)
var fileContent = "My epic novel that I don't want to lose.";
var bb = new Blob([fileContent ], { type: 'text/plain' });
var a = document.createElement('a');
a.download = 'download.txt';
a.href = window.URL.createObjectURL(bb);
a.click();
Modified the original fiddle: http://jsfiddle.net/9av2mfjx/
You should check the download attribute and the window.URL method because the download attribute doesn't seem to like data URI.
This example by Google is pretty much what you are trying to do.
How do I write to a local file using javascript - JavaScript - SitePoint Forums | Web Development & Design Community
html - Is it possible to write data to file using only JavaScript? - Stack Overflow
javascript - save restore local storage to a local file - Stack Overflow
javascript - How to use js to save the content in the browser to local? - Stack Overflow
You can create files in browser using Blob and URL.createObjectURL. All recent browsers support this.
You can not directly save the file you create, since that would cause massive security problems, but you can provide it as a download link for the user. You can suggest a file name via the download attribute of the link, in browsers that support the download attribute. As with any other download, the user downloading the file will have the final say on the file name though.
var textFile = null,
makeTextFile = function (text) {
var data = new Blob([text], {type: 'text/plain'});
// If we are replacing a previously generated file we need to
// manually revoke the object URL to avoid memory leaks.
if (textFile !== null) {
window.URL.revokeObjectURL(textFile);
}
textFile = window.URL.createObjectURL(data);
// returns a URL you can use as a href
return textFile;
};
Here's an example that uses this technique to save arbitrary text from a textarea.
If you want to immediately initiate the download instead of requiring the user to click on a link, you can use mouse events to simulate a mouse click on the link as Lifecube's answer did. I've created an updated example that uses this technique.
var create = document.getElementById('create'),
textbox = document.getElementById('textbox');
create.addEventListener('click', function () {
var link = document.createElement('a');
link.setAttribute('download', 'info.txt');
link.href = makeTextFile(textbox.value);
document.body.appendChild(link);
// wait for the link to be added to the document
window.requestAnimationFrame(function () {
var event = new MouseEvent('click');
link.dispatchEvent(event);
document.body.removeChild(link);
});
}, false);
Some suggestions for this -
- If you are trying to write a file on client machine, You can't do this in any cross-browser way. IE does have methods to enable "trusted" applications to use ActiveX objects to read/write file.
- If you are trying to save it on your server then simply pass on the text data to your server and execute the file writing code using some server side language.
- To store some information on the client side that is considerably small, you can go for cookies.
- Using the HTML5 API for Local Storage.
I probably would have just tacked this on as a comment to Nathaniel Johnson's answer, but I don't have the reputation yet! With regard with those methods, here are some more simple versions of his functions:
function getLocalStorage() {
return JSON.stringify(localStorage)
}
function writeLocalStorage(data) {
Object.keys(data).forEach(function(key) { localStorage.setItem(key, data[key])})
}
The process for saving and retrieving local storage has two parts.
First you must be able to retrieve the contents of local storage in a form that is manageable in javascript. Since local storage is a map of key-value pairs the easiest way to this is to turn local storage into a javascript object. Then take this object and turn it into a JSON string. What you do with this string is up to you but I find it easiest to just have the user copy the string into an email.
function getLocalStorage() {
var a = {};
for (var i = 0; i < localStorage.length; i++) {
var k = localStorage.key(i);
var v = localStorage.getItem(k);
a[k] = v;
}
var s = JSON.stringify(a);
return s;
}
When I get the string, I use the following function to turn my local storage into a copy of their local storage. Remember to wipe your local storage clean before duplicating their data with a call to localStorage.clear()
function writeLocalStorage(data) {
var o = JSON.parse(data);
for (var property in o) {
if (o.hasOwnProperty(property)) {
localStorage.setItem(property, o[property]);
}
}
}
The last part of your question is how to protect the data from overwriting. You can't write to a local file, however, you can have copy the data into <textarea> and tell the user how to copy and paste the data into a email or a more direct approach.
You cannot generate a file using javascript.
What you can do however, is do it with a hidden iframe that links to a PHP file. That PHP file should contain the proper headers (Content-Type, Content-Disposition, etc).
You should find more details here: Download file through an ajax call php
You can use the 'download' and 'data' attribute like this,
var div = document.getElementById('div');
var a = document.createElement('a');
div.appendChild(a);
a.text='download test file';
a.download='aaaabbb.txt';
a.href="data:text/plain," + 'aaaaaaaaaccccccccccccc';
<div id="div">aaaaa</div>
I want to save some numbers from a small program in a local JSON file.
Example:
const increaseButton = document.getElementById("increase-button")
const numberField = document.getElementById("count-field")
let myNum = 0
let myArray = []
increaseButton.addEventListener("click", increaseNum)
function increaseNum() {
myNum++
numberField.innerText = myNum
myArray.pop()
myArray.push(myNum)
let jsonString = JSON.stringify(Object.assign({}, myArray))
console.log(jsonString)
}
The jsonString should be saved in a local file "myjson.json".
Goal: If I increase the number with the increaseButton, the new value should be saved in the "myjson.json" file:
{
"numbers": {
"0":1}
}The only option I found was with node.js plugin "fs" and a lot of code. Couldn't it be easier?
You cannot serialize file API object.
Not that it helps with the specific problem, but ... Although I haven't used this, if you look at the article it seems that there are ways (although not supported yet by most browsers) to store the offline image data to some files so as to restore them afterward when the user is online (and not to use localStorage)
Convert it to base64 and then save it.
function gotPhoto(element) {
var file = element.files[0];
var reader = new FileReader()
reader.onload = function(base64) {
localStorage["file"] = base64;
}
reader.readAsDataURL(file);
}
// Saved to localstorage
function getPhoto() {
var base64 = localStorage["file"];
var base64Parts = base64.split(",");
var fileFormat = base64Parts[0].split(";")[1];
var fileContent = base64Parts[1];
var file = new File([fileContent], "file name here", {type: fileFormat});
return file;
}
// Retreived file object
Node.js:
var fs = require('fs');
fs.writeFile("test.txt", jsonData, function(err) {
if (err) {
console.log(err);
}
});
Browser (webapi):
function download(content, fileName, contentType) {
var a = document.createElement("a");
var file = new Blob([content], {type: contentType});
a.href = URL.createObjectURL(file);
a.download = fileName;
a.click();
}
download(jsonData, 'json.txt', 'text/plain');
It's my solution to save local data to txt file.
function export2txt() {
const originalData = {
members: [{
name: "cliff",
age: "34"
},
{
name: "ted",
age: "42"
},
{
name: "bob",
age: "12"
}
]
};
const a = document.createElement("a");
a.href = URL.createObjectURL(new Blob([JSON.stringify(originalData, null, 2)], {
type: "text/plain"
}));
a.setAttribute("download", "data.txt");
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
}
<button onclick="export2txt()">Export data to local txt file</button>
A very minor improvement of the code by Awesomeness01 (no need for anchor tag) with addition as suggested by trueimage (support for IE):
// Function to download data to a file
function download(data, filename, type) {
var file = new Blob([data], {type: type});
if (window.navigator.msSaveOrOpenBlob) // IE10+
window.navigator.msSaveOrOpenBlob(file, filename);
else { // Others
var a = document.createElement("a"),
url = URL.createObjectURL(file);
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
setTimeout(function() {
document.body.removeChild(a);
window.URL.revokeObjectURL(url);
}, 0);
}
}
Tested to be working properly in Chrome, FireFox and IE10.
In Safari, the data gets opened in a new tab and one would have to manually save this file.
function download(text, name, type) {
var a = document.getElementById("a");
var file = new Blob([text], {type: type});
a.href = URL.createObjectURL(file);
a.download = name;
}
<a href="" id="a">click here to download your file</a>
<button onclick="download('file text', 'myfilename.txt', 'text/plain')">Create file</button>
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And you would then download the file by putting the download attribute on the anchor tag.
The reason I like this better than creating a data url is that you don't have to make a big long url, you can just generate a temporary url.