Based on http://html5-demos.appspot.com/static/a.download.html: (archived)
var fileContent = "My epic novel that I don't want to lose.";
var bb = new Blob([fileContent ], { type: 'text/plain' });
var a = document.createElement('a');
a.download = 'download.txt';
a.href = window.URL.createObjectURL(bb);
a.click();
Modified the original fiddle: http://jsfiddle.net/9av2mfjx/
Answer from Stanislav on Stack Overflowjquery - How can JavaScript save to a local file? - Stack Overflow
html - Is it possible to write data to file using only JavaScript? - Stack Overflow
How to save some string to file?
html - Using HTML5/JavaScript to generate and save a file - Stack Overflow
Videos
Based on http://html5-demos.appspot.com/static/a.download.html: (archived)
var fileContent = "My epic novel that I don't want to lose.";
var bb = new Blob([fileContent ], { type: 'text/plain' });
var a = document.createElement('a');
a.download = 'download.txt';
a.href = window.URL.createObjectURL(bb);
a.click();
Modified the original fiddle: http://jsfiddle.net/9av2mfjx/
You should check the download attribute and the window.URL method because the download attribute doesn't seem to like data URI.
This example by Google is pretty much what you are trying to do.
You can create files in browser using Blob and URL.createObjectURL. All recent browsers support this.
You can not directly save the file you create, since that would cause massive security problems, but you can provide it as a download link for the user. You can suggest a file name via the download attribute of the link, in browsers that support the download attribute. As with any other download, the user downloading the file will have the final say on the file name though.
Copyvar textFile = null,
makeTextFile = function (text) {
var data = new Blob([text], {type: 'text/plain'});
// If we are replacing a previously generated file we need to
// manually revoke the object URL to avoid memory leaks.
if (textFile !== null) {
window.URL.revokeObjectURL(textFile);
}
textFile = window.URL.createObjectURL(data);
// returns a URL you can use as a href
return textFile;
};
Here's an example that uses this technique to save arbitrary text from a textarea.
If you want to immediately initiate the download instead of requiring the user to click on a link, you can use mouse events to simulate a mouse click on the link as Lifecube's answer did. I've created an updated example that uses this technique.
Copy var create = document.getElementById('create'),
textbox = document.getElementById('textbox');
create.addEventListener('click', function () {
var link = document.createElement('a');
link.setAttribute('download', 'info.txt');
link.href = makeTextFile(textbox.value);
document.body.appendChild(link);
// wait for the link to be added to the document
window.requestAnimationFrame(function () {
var event = new MouseEvent('click');
link.dispatchEvent(event);
document.body.removeChild(link);
});
}, false);
Some suggestions for this -
- If you are trying to write a file on client machine, You can't do this in any cross-browser way. IE does have methods to enable "trusted" applications to use ActiveX objects to read/write file.
- If you are trying to save it on your server then simply pass on the text data to your server and execute the file writing code using some server side language.
- To store some information on the client side that is considerably small, you can go for cookies.
- Using the HTML5 API for Local Storage.
Simple solution for HTML5 ready browsers...
Copyfunction download(filename, text) {
var pom = document.createElement('a');
pom.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));
pom.setAttribute('download', filename);
if (document.createEvent) {
var event = document.createEvent('MouseEvents');
event.initEvent('click', true, true);
pom.dispatchEvent(event);
}
else {
pom.click();
}
}
Usage
Copydownload('test.txt', 'Hello world!');
OK, creating a data:URI definitely does the trick for me, thanks to Matthew and Dennkster pointing that option out! Here is basically how I do it:
1) get all the content into a string called "content" (e.g. by creating it there initially or by reading innerHTML of the tag of an already built page).
2) Build the data URI:
CopyuriContent = "data:application/octet-stream," + encodeURIComponent(content);
There will be length limitations depending on browser type etc., but e.g. Firefox 3.6.12 works until at least 256k. Encoding in Base64 instead using encodeURIComponent might make things more efficient, but for me that was ok.
3) open a new window and "redirect" it to this URI prompts for a download location of my JavaScript generated page:
CopynewWindow = window.open(uriContent, 'neuesDokument');
That's it.
Save to filesystem
Have a look at angular-file-saver
Or use the following code as a reference in saving a BLOB. Where the blob object is generated from a JSON Object. But extration to a TEXT file is also possible.
// export page definition to json file
$scope.exportToFile = function(){
var filename = 'filename'
var blob = new Blob([angular.toJson(object, true)], {type: 'text/plain'});
if (window.navigator && window.navigator.msSaveOrOpenBlob) {
window.navigator.msSaveOrOpenBlob(blob, filename);
} else{
var e = document.createEvent('MouseEvents'),
a = document.createElement('a');
a.download = filename;
a.href = window.URL.createObjectURL(blob);
a.dataset.downloadurl = ['text/json', a.download, a.href].join(':');
e.initEvent('click', true, false, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
a.dispatchEvent(e);
// window.URL.revokeObjectURL(a.href); // clean the url.createObjectURL resource
}
}
Using LocalStorage
Saving to localStorage:
window.localStorage.setItem('key', value);
Getting from localStorage
window.localStorage.getItem('key');
Delete key from localStorage
window.localStorage.removeItem('key');
Or using the AngularJS module 'ngStorage'
Browser compatibility
Chrome - 4
Firefox (Gecko) - 3.5
Internet Explorer - 8
Opera - 10.50
Safari (WebKit) - 4
See live example (credits to @cOlz)
https://codepen.io/gMohrin/pen/YZqgQW
$http({
method : 'GET',
url : $scope.BASEURL + 'file-download?fileType='+$scope.selectedFile,
responseType: 'arraybuffer',
headers : {
'Content-Type' : 'application/json'
}
}).success(function(data, status, headers, config) {
// TODO when WS success
var file = new Blob([ data ], {
type : 'application/json'
});
//trick to download store a file having its URL
var fileURL = URL.createObjectURL(file);
var a = document.createElement('a');
a.href = fileURL;
a.target = '_blank';
a.download = $scope.selectedFile+'.json';
document.body.appendChild(a);
a.click();
}).error(function(data, status, headers, config) {
});
In success part need to open local system, by which the user can choose, where to save file. Here I have used <a>. And I am hitting restful service
You cannot serialize file API object.
Not that it helps with the specific problem, but ... Although I haven't used this, if you look at the article it seems that there are ways (although not supported yet by most browsers) to store the offline image data to some files so as to restore them afterward when the user is online (and not to use localStorage)
Convert it to base64 and then save it.
function gotPhoto(element) {
var file = element.files[0];
var reader = new FileReader()
reader.onload = function(base64) {
localStorage["file"] = base64;
}
reader.readAsDataURL(file);
}
// Saved to localstorage
function getPhoto() {
var base64 = localStorage["file"];
var base64Parts = base64.split(",");
var fileFormat = base64Parts[0].split(";")[1];
var fileContent = base64Parts[1];
var file = new File([fileContent], "file name here", {type: fileFormat});
return file;
}
// Retreived file object