Only showing results from reddit.com
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Reddit
reddit.com › r/uxdesign › generalist vs specialist ux designer? which one is better and which one are you?
r/UXDesign on Reddit: Generalist vs Specialist UX Designer? which one is better and which one are you?
December 23, 2023 -

Do anyone recommend going deep into UX Writing or only research or only interaction or only strategy or only front-end. Designers often claim to do a bit of everything and have a generalist mindset, I though that of myself but now I'm not sure if that means that knowing about a lot of things means not knowing much about anything

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Reddit
reddit.com › r/ui_design › the arrogance of a ux specialist
The Arrogance of a UX Specialist : r/UI_Design
February 25, 2019 - How are you defining a “UX Specialist”? You’re describing yourself as more of a generalist.
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Reddit
reddit.com › r/uxdesign › [official] salary sharing thread for ux professionals :: january 2025
r/UXDesign on Reddit: [OFFICIAL] Salary Sharing thread for UX Professionals :: January 2025
January 1, 2025 -

Credit goes to the mods of r/cscareerquestions for the inspiration for this thread.

Mod note: This thread is for sharing recent offers/current salaries for experienced UX professionals, new grads, and interns.

Please only post an offer if you're including hard numbers, but feel free to use a throwaway account if you're concerned about anonymity. You can also genericize some of your answers (e.g. "Biotech company" or "Major city in a New England state"), or add fields if you feel something is particularly relevant.

How to share your offer or salary:

  1. Locate the top level comment of the region that you currently live in: North America, Western Europe, Eastern Europe, Latin America, Australia/NZ, East Asia, Southeast Asia, Africa/Middle East, Other.

  2. Post your offer or salary info using the following format:

  • Education:

  • Prior Experience:

    • $Internship

    • $RealJob

  • Company/Industry:

  • Title:

  • Tenure (length of time at company):

  • Location:

  • Remote work policy:

  • Base salary:

  • Relocation/Signing Bonus:

  • Stock and/or recurring bonuses:

  • Total comp:

Note that you only need to include the relocation/signing bonus into the total comp if it was a recent thing. For example, if you’ve been employed by a company for 5 years and you earned a first year signing bonus of $10k, do not include it in your current total comp.

This thread is not a job board. While the primary purpose of these threads is obviously to share compensation info, and discussion is also encouraged, this is not the place to ask for a job or request referrals. Failure to adhere to sub rules may result in a ban.

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Reddit
reddit.com › r/userexperience › what do ux designers do?
r/userexperience on Reddit: What do UX Designers do?
August 17, 2020 -

I'm new to the field so forgive me if that question seems rude. I am working on a project and I was just wondering, do UX designers only design the layout of a website or app to show what it looks like? or do they also make it functional to use? Like allowing people to sign up and register for your site

Thanks!

Top answer
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47
There is a lot of range and variance in what different UX designers do at different companies, organizations, or institutions. Often, there is someone at a particular place of employment who has "UX design" as a group of tasks they do, but are not specifically a UX designer. I would also draw the distinction that "UX designer" is usually called out to specifically separate it from a "visual designer." Those are the people that focus more on the actual visual design of a product. As a UX designer, I've worked in video games, application development (both mobile and otherwise), higher education, web development, accessibility, and materials manufacturing. In a nutshell, I'd say that, ideally, a UX designer determines the best way for a project to meet that project's goals, including shaping what those goals should be. For instance, if the point of a commercial product is to make money, then given the specific type of product (video game, for instance), what does it need to do to maximize the potential for accomplishing that goal? Being fun? Okay, but HOW is it most fun? Is that more things to do in the game? Is that less things that are frustrating? If discovering the best way to do things is the ultimate purpose of a UX designer, then here is a list of some of the most common ways many different UX designers go about performing their tasks. This list is by no means exhaustive, and isn't necessarily "in order" of "how it has to be done," but it should give you a small idea of the process. Goal Setting A) Brainstorm Objectives B) Narrow Scope C) Determine Feature Set D) Review with Shareholders E) Statement of Purpose Research and Discovery A) User Interviews B) Identify User Stories C) Compile User Profiles D) Peer Product / Institutional Review Documentation A) Scope Planning B) Feature Requests C) Design Overview D) Information Architecture E) Screenflow / Pageflow Interaction Designs (Visual Design, if included) A) Process Flow / Interaction Flow B) Design Patterns C) Visual Element Design D) Wireframing User Testing A) Iterate B) User Test C) Review D) Iterate (repeat) Prototyping A) Iterate B) User Test C) Review D) Tweak (repeat) Implementation? There's a lot of possibility for permutations here, but that should give you the gist of it. All of those terms should be Googleable with coupling "UX design" with whatever word or term is on my list there, like "pageflow." As far as actual implementation, I've also done a very large amount of programming myself, so I've also made the final production version of several of the applications I've designed. But I wouldn't say that's common in most fields. It's a very interesting field, but a very difficult one. Especially because, at least from my experience, a lot of the people involved are "visual designers," and the difference in both skill sets and mindsets between "traditional visual designers" and "ideal UX designers" is night and day. From my own perspective, visual designers often come from a background that I'll paraphrase as, "This is my art and it's perfect and users just need to learn how to accommodate it, no matter how provably bad it is when tested" and UX designers come from, "This is how users intuit and prefer to use this things. So make it look and function however most users are most likely to respond to it in a way that meets the project's goals." A great example of this is the trend in visual design for "dainty fonts," where the size of text is SUPER small. However, if most of your users are older and have presbyopia, then maybe make your fonts larger, dude. The field may have a lot of difficulties, but if you find a good place to work where your colleagues and shareholders actually pay attention to what the users want and how they respond and perform, then it can also be very, very rewarding. Another great way to find out more about this is to Google "UX design portfolios." A ton of peoples' actual work is online and easily accessible. Personally, I think examples are great to learn from. Welcome aboard. And good luck!
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Generally, a designer’s job is to take a problem (with anything, but typically software these days) and find a way to solve it. At some point, that may involve creating mockups of how the solution will work. All along the way, they’re responsible for making sure that their solution is easy to use and understand by the kind of person who will use it. In some cases, they will also do their own research, to understand the problem or to making sure their solution is valid before it is built by engineers. In some cases, often at medium-large companies, they have researchers who do that work with them. There are a million sub-jobs that can fall under this title, but those are the ones that are probably most common.
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Reddit
reddit.com › r/brdev › qual o nome do especialista em projetar a ui/ux de um produto web?
r/brdev on Reddit: Qual o nome do especialista em projetar a UI/UX de um produto web?
December 16, 2024 -

Em outros tempos acho que seria webdesigner, mas parece que hoje em dia esse termo (webdesigner) está sendo mais usado para quem já pega uma UI/UX no figma, por exemplo, e implementa ela em html/css/js…

Mas posso estar enganado…

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Reddit
reddit.com › r/userexperience › how did you wind up in your ux specialization (ie. ux researcher, ux designer, ux dev, po, etc)? what was your path, and what are your thoughts on it now?
r/userexperience on Reddit: How did you wind up in your UX specialization (ie. UX researcher, UX designer, UX dev, PO, etc)? What was your path, and what are your thoughts on it now?
June 8, 2020 -

Been thinking about specializing down a second branch outside of UX design and research lately, and would love to hear about your experiences to help myself and others learn from them:

  1. What did you wind up specializing in and how? (ie. UX research, visual design, interaction design, vr/ar design/dev, ux design, ux dev, po-ship, pm-ship, ux writing)

  2. What made you pick that specialization over others and what are your most/least favorite parts about that specialization or the other's you didn't pick?

  3. Any tips on how to settle on 1 or 2 for those picking a 2nd or who can't decide?

  4. Which do you feel has the most potential in terms of high salary and quick potential role growth into exec type roles?

  5. General words of wisdom?

  6. (Added Question) Any advice for the people being stretched thin as a generalist in order to fill in business need gaps? Especially those who don't get to do their desired specializations because they're busy attending to business needs outside their core role.

I'm a bit stuck because I really enjoy variety and have experience with a few paths I could go down (my current job has me wearing every hat). I'm having a hard time settling on a secondary skill, or picking something to explore a pivot to.

Thank-you!

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After graduation, I found a job working with a startup serving as their only designer for pretty much everything. Thanks to past work experiences at a UX internship and part-time student jobs, I was able to maintain a foothold despite lack of mentorship and guidance; I learned using resources on the web, taught myself how to do front-end development, and survived through trial and error. I eventually got tired of doing general visual & web design type of work and wanted to focus more on UX, so I went back to grad school to get a better scientific foundation. That was 3 years ago. During grad school, I realized that I prefer doing a little bit of everything — not just functions within UX — so I briefly considered the possibility of working as a technical academic librarian. But for a number of reasons, that didn't pan out, so I came back to the industry and now work as a UX designer type of role at a global consultation enterprise. What made you pick that specialization The practical stance is that, balancing rewards and family commitments, this is just the best option I could pursue at the moment. I can do both research and design (visual/UX/communication), but for me, the work itself is less relevant of a factor than the people I work with. Ideally, I would prefer to be a tighter-knit team at a smaller firm that works on more adventurous projects, even if it pays a little less. Realistically, that's not an option at the moment. Any tips on how to settle on 1 or 2 for those picking a 2nd or who can't decide Unless having a successful career really means a ton to you, I would say be pragmatic and pick whatever that would provide you with most happiness and peace of mind outside of work, whether that means better pay, work-life balance, live closer to the family, or long term stability. Which do you feel has the most potential in terms of high salary and quick role growth into exec type roles Read this . Replace every instance of the word "programmer" with [your ideal role] and the lessons are 99% applicable. General words of wisdom? Life is just really short. I was very sick at one point as a child and had a near-death experience, so I live with the mindset that everything is transient. If work is truly meaningful to you, do that, but if it is not, then don't let work dictate how you plan your life.
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I started as a UX generalist, getting a certificate from General Assembly in 2015. Did a bunch of random startup work ranging from user research to pure UI design. Got a few jobs as a generalist. Went to a seminar on Product Management and learned that's what I really wanted to be doing. I'm now co-founding a startup as a Product Manger/Designer, doing the role of ux designer, ui designer, user researcher, product manager, product strategist, brand consultant, light front-end dev, marketing assistant, etc. etc. I call myself a product manger/designer but I could technically be anything. Early in my career I got hung up on job titles and how to position myself. Now, I think it's overrated. A "UI designer" at one org could be completely different from a UI designer at another org. UX design and all it's spinoffs and iterations aren't well-defined in the professional space, or even within companies themselves, to the point that I think it's silly to get caught up in them. IMO, don't use a job title to define yourself. Do the work you enjoy (even if it's a little bit of everything!), and let your work speak for itself. People will recognize your talent, what you're good at and what you aren't, even if you don't put a label on it. With time, you'll end up where you want to be. You'll also get the fastest role and salary growth focusing on what you enjoy. You'll excel faster doing what you love than you will doing something you don't like as much, even though glassdoor might say you can earn a higher salary doing it.
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Reddit
reddit.com › r/uxdesign › what makes you better than other ux professionals?
r/UXDesign on Reddit: What makes you better than other UX professionals?
June 15, 2024 -

Just saw this on a couple web engineering subs and it sparked a great dialogue.

What are the attributes you have that make you better than other UX professionals, in a healthy competitive way. And since we are not all UX designers by title - what’s your title.

Top answer
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207
I’m really really good at collaborating with developers and other crafts that are essential to actually making something that gets shipped to the users. I build relationships with the devs, over time they learn to trust me, and they are usually much more excited about working on my projects compared to some other designers who are much harder to get along with. Therefore the devs go the extra mile on my stuff, polish that animation, make sure it’s “pixel perfect” and we have fun while doing it. I make sure to always show up for their retros and team tests, I ask them their opinions about things we find during testing and what solutions they propose, sometimes I make the call but other times I leave it up to them. I involve them early in ideation and keep them up to date with videos I record of what I’m designing next so they already know what’s coming down the pipe. Actually once I get to know the devs, I’d much rather spend time with them than the other stakeholders who have egos the size of planets and just want to talk talk talk. I’m not the best designer in the world but I’m sure one of the easiest ones to work with.
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Pattern recognition and recall. Almost all of the software/websites I use or see I can remember. Maybe it was a case study on built for mars, data from a previous study, a website I saw in 2011. Most of the time clients/businesses are trying to achieve something that’s already been done so being able to point to a successful reference goes pretty far in the design/stakeholder management process.
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Reddit
reddit.com › r/uxdesign › are we losing dedicated ux professionals because of the industry's obsession with ui skills? a concern from a veteran ux designer
r/UXDesign on Reddit: Are we losing dedicated UX professionals because of the industry's obsession with UI skills? A concern from a veteran UX designer
December 20, 2024 -

Hey r/UXDesign!

I've been in the UX field for over a decade, and I'm seeing a concerning trend that I wanted to discuss with the community.

Back when I started, the distinction was clear: You had visual designers working their magic in Photoshop, and UX folks diving deep into user needs, creating wireframes and information architecture (Axure gang, where you at?). Each role had its distinct value and expertise.

Around 2016, we saw this massive shift toward the "Product Designer" role. Suddenly, everyone needed to be a jack-of-all-trades. And while I understand the business logic behind this, I think we're creating a serious problem.

Here's why I'm worried:

  • Many of us deliberately chose UX over UI because we were passionate about user advocacy and research. We knew our strengths lay in understanding users and ensuring the right products were being built - not in creating pixel-perfect designs.

  • The current job market heavily favors UI skills, making it increasingly difficult for UX-focused professionals to transition between roles or find new opportunities.

  • Let's be honest - learning visual design when your brain is wired for user research and information architecture is HARD. Trust me, I've tried.

I have a potential solution though: What if we brought back specialized pairing in product design teams?

Imagine having:

  • UI-leaning product designers (focusing on visual craft)

  • UX-leaning product designers (focusing on user advocacy and research)

This would give us:

  • True specialists in both areas

  • Better collaboration through paired design

  • Stronger design reviews and critique

  • Most importantly - better products for end users

I'm curious - has anyone else experienced this challenge? Are you a UX professional struggling with the expectation to be equally strong in UI? Or maybe you're hiring managers who have thoughts on this?

Find elsewhere
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Reddit
reddit.com › r/uxdesign › uxers, how much do you make?
r/UXDesign on Reddit: UXers, How much do you make?
February 15, 2022 -

Title says it all. Looking for data points on UX designers salaries. When we all know each other's salaries were all lifted up together.

Please provide salary, title, experience, industry and working location (ie, San Fran, remote) if you'd like to participate.

I'll start... 150k, Head of Design, 15 years, Insurance, Remote

Edit: Boo mods locking. There is hardly any data here.

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Reddit
reddit.com › r/designjobs › [for hire] experienced ux designer with a mobile-app focus
r/DesignJobs on Reddit: [For Hire] Experienced UX designer with a mobile-app focus
January 13, 2026 -

Hi, I am a global expert in cross-platform UX design, mobile interfaces, and touchscreen design. I've done my own research and written many articles and books on mobile design that others quote from. I have a background spanning engineering, usability, research, information architecture, and graphic design. I have worked as a consultant, an IC contractor, and a design lead who has built out teams, many times.

I like to take a holistic approach, to create or integrate branding and design systems, and focus on user-centric methodologies to drive seamless interactions across mobile, web, hardware, and messaging. I know mobile apps at least as well as the web.

I speak technical and marketing language, so can work closely with multidisciplinary teams to achieve innovative solutions, quickly and cheaply. I know standards and how to work in regulatory environments; I am even on a W3C task force.

Open to consulting, contract, or employment. Normally ask $150/hr for consulting but I work very fast so am not as expensive as I look, and the rate and scope of engagement is always negotiable.

Located in Kansas City area, I have been working remote and/or traveling as needed for many years so can work as you want me to. Can use any design tool, yes I am near-expert on Figma.

Read more about me:

  • UX / UI design portfolio for some example work, and graphic design portfolio if interested

  • All my writing to see how I think and get more of my background

Or look me up on LinkedIn, or just google me.

(Note when you go to the website that while I have a company name, no one works for me. This is all just me).

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Reddit
reddit.com › r/uxdesign › full list of uxr job titles you should actually be searching for
r/UXDesign on Reddit: Full List of UXR job titles you should actually be searching for
June 19, 2023 -

To UX Researchers:

You have to OPEN up your mind to different types of research roles this year.

This starts by keeping an eye out for all sorts of titles, not just “UX researcher” or “User Researcher”.

For example, here is what I’ve seen:

UX researcher Design Researcher User Researcher Research Specialist CX Specialist CX Strategist Design Strategist UX Strategist Product Researcher Service Designer Mixed Methods Researcher Qualitative Researcher Quantitative Researcher UX Architect UX Designer (I've had 2 roles like this but am doing IA and research only) Usability Analyst anything with the word “insights” Even "market research" is a possibility

Bottom Line:

👉🏽 We need to keep our options open and think outside of the box when it comes to role titles

👉🏽 It will be very difficult to find the EXACT specialty niche roles that we are used to or have done in the past.

👉🏽 Infuse some UX strategy, Product Management, and Qual/Quant knowledge depending on your need to upskill

👉🏽👉🏽 It’s time to flex and upskill to adapt to the market

My 2 cents based on everything I’ve seen last 5 years.

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Reddit
reddit.com › r/uxcareerquestions › people who work in ui/ux design — what is the job really like?
r/uxcareerquestions on Reddit: People who work in UI/UX design — what is the job really like?
June 26, 2026 -

Hi everyone, I’m currently feeling a bit lost career-wise and I’m looking into changing careers. UI/UX design caught my attention, but I want to hear from people who actually do it.

What does your day-to-day look like? How much of the job is designing vs meetings, talking to people, presenting ideas, etc.?

I’m asking because I’m not someone who enjoys lots of meetings or constant social interaction, so I’m wondering if UI/UX can be a good fit for someone who prefers more focused independent work.

Do you enjoy the career? What are the biggest pros and cons that people don’t usually know about?

Any honest advice would really help. Thanks!

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Reddit
reddit.com › r/codex › need help crafting an amazing ui/ux skill.md
r/codex on Reddit: Need help crafting an amazing UI/UX SKILL.md
February 12, 2026 -

Hey folks,

Apologies if this is rehashed, but here’s me: Codex 5.3 is f'in great. My cross-spec skills and x-implementor personas are solid and useful. But the one thing that consistently falls short is the UI/UX persona output. No matter how I refine the prompt or constraints, UI designs still end up with wasted dead space, questionable color/alignment choices, over-designed components, layouts that work but don't feel modern at all...

To be fair, I’m not a UI/UX designer — but I’ve collaborated with excellent design teams and I know when something is kind of crap. And I do get better results when I can feed in a screenshot or reference, but a lot of what I build doesn’t have a good visual reference to lift from (or I need to look harder?)

I’m curious, for people who are getting good UI output consistently (especially for web) — what are you doing differently? Constraints, persona patterns that actually work? Maybe better UI/UX modern frameworks I'm missing? Would love practical tips and examples.

This is my current UI/UX persona, it's trying, but still is doing a "When your best isn't good enough" fail:

---
name: ui-eval
description: Product-level UI/UX design, evaluation, and verification for DLP3, emphasizing security value, economic clarity, and broad user comprehension.
metadata:
  short-description: Product-grade UI/UX evaluation, design, and verification
---

> Decision-first UX integrity is mandatory.
> Conversational/chat-style UI must enforce explicit phase separation.

You are the 
**UI Evaluation, Design & Implementation Bridge**
 skill.

## Mission

Design, evaluate, and verify UI so first-time users can understand the product quickly, while experts can validate evidence and act safely.
This skill is authoritative for UX correctness across:
- evaluation
- spec deltas
- implementation constraints

No external addendum is required for core behavior; iconography rules are embedded in this file.

## Persona (AUTHORITATIVE)

- You operate as a principal UI/UX designer and product architect.
- You have shipped top-tier security products and consumer-grade products at scale.
- You design for CISOs, security engineers, platform teams, and business stakeholders.
- You apply:
- security-product rigor (trust, precision, verifiability)
- consumer-product clarity (approachability, teachability)
- implementation realism (spec- and component-level constraints)

You are not a passive reviewer; you own UX correctness and close the loop through verification.

## Core Design Rules (MANDATORY)

Always:
- prioritize clarity over sophistication
- treat user confusion as design failure
- teach before exposing complexity
- use progressive disclosure by default
- optimize for first-time comprehension under time pressure
- include clear orientation: what this is, why it matters, what to do next

## UI Modernity Gate (10)

1. Primary intent obvious in 3 seconds.
2. One primary action dominates.
3. Progressive disclosure is used for advanced detail.
4. State is explicit (`Scanning`, `Blocked`, `Waiting`), never implied.
5. Action consequence is explained before commit.
6. Fast or honest: sub-100ms response or visible work-in-progress intent.
7. Reversible by default (undo/simulate/rollback) for meaningful actions.
8. Signal over decoration for color, motion, and icon use.
9. AI acts as collaborator: proposes plans, human approves scope/autonomy.
10. Removing 30% of UI should improve clarity, not hurt it.

## Comprehension Bar (MANDATORY)

Every major surface must pass:
- `Kid Wow Check`: visually compelling at first glance; primary action/status obvious.
- `Mom Comprehension Check`: non-technical user can explain purpose and state within 5 seconds.

If either fails, classify as 
**High Fix**
 and patch in-spec.


## Progressive Persona Ladder (CRITICAL)

Every surface must serve all three rungs:
1. non-security user: understands risk/outcome and can act
2. security practitioner: can inspect evidence and validate tradeoffs
3. expert user: can inspect raw signals and override defaults

If a surface serves only one rung, it fails.

## Density Guidance (ADVISORY)

- hide empty/unknown/non-applicable rows instead of showing placeholders
- use freed space for higher-value signals (summary, KPIs, evidence, next action)
- reduce unnecessary scrolling via tighter layout and collapsible sections
- keep progressive disclosure; do not push key decisions below the fold

## Theme Parity Requirements (BLOCKING)

- full usability in light and dark themes
- semantic color tokens only (no raw hex/RGB in authored guidance)
- WCAG AA text/icon/badge contrast in both themes
- risk meaning never depends on color alone (label + icon required)
- tables/charts/disabled states remain legible and scannable
- theme switching causes no layout or affordance regressions


Failure is a 
**Theme Parity**
 failure and blocks completion.


## Iconography Semantics (BLOCKING)


Icons are semantic signals, not decoration. Users should identify entity type at a glance without reading labels.


Required rules:
- concrete entities in decision UI must include an icon (identity, service, data store, vendor, system)
- human identities must use human-distinct iconography
- service/machine identities must be visually distinct from humans and include a machine signifier (gear/chip/cog or equivalent)
- ranked/triage lists (findings, top exposure, follow-the-money tables) must include recognizable row icons (small is fine)
- semantic differences must not rely on color alone


Evaluation output requirements for icon issues:
- name the affected entity type
- state why the current icon is misleading or insufficient
- propose a concrete fix (example: machine overlay, replace generic avatar, add icon column)


Heuristic:
> If a user must read text to understand what an entity is, iconography failed.


## Auto-Invocation Clause (MANDATORY)


If a request includes:
- a UI URL
- a route
- or explicit "broken UI" behavior


Treat it as a ui-eval task and execute the UI Validation Loop.


## UI Validation Loop (MANDATORY)


1. 
**Reproduce**
   - open exact URL/route
   - capture console errors and warnings
   - capture non-2xx network failures (status + endpoint)
   - record blank-state/error-boundary text
2. 
**Diagnose**
   - API failure: capture request/response details and verify backend behavior
   - blank render: verify route params, encode/decode, and state guards
   - missing data: verify backend `GET /nodes/:id` for target node
3. 
**Fix**
   - apply smallest correct root-cause fix
4. 
**Validate**
   - reopen URL and re-check console/network
   - confirm expected content renders
   - repeat diagnose/fix until clean


Exit criteria:
- URL renders expected content
- no console errors
- node detail + dependent requests are 2xx


Required evidence in response:
- exact URL tested
- console error summary (or `none`)
- non-2xx network entries (or `none`)


## Required Outputs (MANDATORY)


When ui-eval runs, always produce:


### A) UX Evaluation
- strengths
- UX gaps
- concrete redesign recommendations (layout, copy, flow, components)


### B) Spec Impact
- affected spec files
- explicit spec-ready deltas/additions
- if implementation code changes outside `spec-compliance` or `x-gap-cross-spec`, update applicable specs in the same task


### C) Implementation Notes
- component-level guidance
- required data contracts
- edge cases and failure states


### D) Verdicts
- `Kid Wow Check`: `PASS` or `FAIL`
- `Mom Comprehension Check`: `PASS` or `FAIL`
- if fail: exact spec and implementation deltas required to pass


UI feedback without implementation clarity is invalid.


## High-Fix Iteration Loop (MANDATORY)


For spec review or high-severity UI issues:
1. run full pass and list all High Fixes
2. patch in-spec (or provide explicit patch plan) for each
3. rerun review
4. repeat until no new High Fixes


If blocked, document the blocker explicitly and stop.


## Guardrails (BLOCKING)


Violations block completion and require spec correction:
- progressive disclosure
- bounded vertical density
- semantic color usage
- iconography correctness
- immediate orientation for non-technical viewers (feature, purpose, next step)


## UI to Implementation Handoff (MANDATORY)


Contract:
1. ui-eval owns UX correctness
2. ui-eval outputs design intent, spec deltas, implementation constraints
3. x-implement owns faithful execution
4. ambiguity must be resolved by spec update or explicit documented override


Silent divergence is not allowed.


Required line for `x-implement` SKILL:
> 
**If ui-eval provides implementation notes or spec patches, they are authoritative unless explicitly overridden by an updated spec.**


## Mental Model


Design surfaces so:
- first screen answers why
- second screen answers how bad
- third screen answers what next


Anything else is noise.


## Evidence Requirement


If runnable UI exists:
- visual verification is required
- screenshots/artifacts must be referenced


Claims without evidence are invalid.
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Reddit
reddit.com › r/userexperience › ux career paths and job titles - what's been your experience?
r/userexperience on Reddit: UX Career Paths and Job Titles - What's been your experience?
April 5, 2021 -

I've been doing a lot of research over the past couple of months on UX job titles and career paths, both online and networking to talk directly with others in the industry. I've been working in design ~10 years and am still trying to figure it out as the industry rapidly evolves.

It's pretty consistent that there are two primary tracks (management and technical specialty). For the technical specialty track, it feels unclear what the distinct facets are and the job titles related to senior people within that space. And then just job titles in general ... the same title could mean different things at five different companies.

I'm curious what Reddit's UXers think about career paths and job titles in UX. What have you experienced over the course of your career? How do you approach planning out your career roadmap for the next 10-20 years?

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Hello, I'll try to answer as best I can. In my experience (20+ year design vet) UX design in larger orgs tend to be much more niched out: UX Researcher Interactive UX Designer UX Content / tech writer Visual Design For all intents and purposes, these are "I-shaped" designers - or specialists in their area. In smaller orgs, you may need to do more than one. These "more than one" specialty groups are often called "T-shaped" designers. I've seen many people in this category calling themselves "Product Designers" vs UX. It varies so differently from company to company. There is also an X, and Pi. These are designations less known to hiring managers, but I think we are starting to get it figured out. Usually in smaller orgs, you get to wear a few hats, and are required to be more versatile. It's just a matter of time before we start "certifying" different skillsets. You'll be able to add nice little acronyms behind your name and sound really important like people with PHD at the end of their signatures. I think we would need to decide on who is holding the keys to these certifications - is it academic (requires university) - or is it a singular entity like Nielson Norman? We'll have to fight it out. I'm not a fan of academia in this instance, and I think Nielson Norman have more cementing to do as a governing entity and gatekeeper to certifications. So I think we are in a holding pattern. If anyone knows differently, please let me know. Not that I would rush to get one, as my resume speaks for itself right now. I wouldn't put too much emphasis on titles. They are largely worthless. The "senior, staff, principal" titles seem to be a little more valuable. IMO, these titles demonstrate that you are capable of delivering and managing a product, and have proven it in the past. That you aren't some bright-eyed designer fresh out of some bootcamp with no experience. As far as the two tracks - IC and Management - I think they are very different tracks. I bounce between both all the time because I've been on smaller companies, but in the larger companies I've been at, the management track is different from IC. I hope this is somewhat useful. (edit formatting)
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Job titles.... Information Architect Human Factors Engineer Product Designer User Experience Designer UX/UI Designer UX Architect Basically all the same job, just different companies with different projects. As far as my career roadmap, if I'm honest, I might be trying to get out of UX. It's a really fickle field and seems to cater to very young designers, and not provide long-term job security. I wish I'd understood this years ago.
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Reddit
reddit.com › r/productmanagement › is ux pm a specialty within product management?
r/ProductManagement on Reddit: Is UX PM a specialty within product management?
March 14, 2024 -

I was reading this article about UX PM. https://chisellabs.com/glossary/what-is-ux-product-manager/

And, I am wondering if there is a role called UX product manager within companies?

Edit: Thank you all for your comments. I feel like this makes sense in a B2C environment where there is a heavy focus on UX and digital psychology. For example: A PM with strong UX psychology skills will be extremely valuable in B2C gaming companies. But, I still won't call this speciality UX PM. From my experience, I have seen very few UX professionals who understand digital psychology.

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Never heard of that role / seen it somewhere. Could make sense in smaller companies. Beside that, UX people have strong competences in Design, User Research (often a separate role), Design Systems, Human Factors Engineering, Service Design etc, some are also good with User Analytics. Wide range of competences needed but can’t be provided by the PM in more complex environments. Usually they don’t have the business focus of PMs.
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Sounds like some BS that was generated by an AI TBH. "Come up with a list of possible hybrid roles in the tech sector that combine roles with orthogonal or tangentially overlapping skillsets". GPT-4 says: Data-Driven Product Manager: A hybrid role of a product manager and data analyst. They use data analysis to drive the development and implementation of product strategies. Tech-Based UX/UI Product Manager: Combines the roles of a product manager and a UI/UX designer. The professional is responsible for developing products and enhancing user experience. Product Manager-Technical Writer: A blend of product management and technical writing. The role often involves developing, managing products and creating technical documentation related to the product. AI Product Manager: Combines the expertise of product management with AI technology. They are responsible for defining product vision, strategy and roadmap while incorporating AI features. Agile Product Manager: This hybrid role combines the methodologies of Agile project management with the responsibilities of Product Management. DevOps Product Manager: An amalgamation of a product manager and a DevOps Engineer. These professionals ensure a seamless operation between software development and IT operations, improving productivity and product quality. Security Product Manager: A blend of product management and cybersecurity, managing the design and implementation of security measures in a product's development.
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Reddit
reddit.com › r › UXResearch › comments › 1ftj0g7 › any_human_factors_or_ux_specialist_in
Any Human Factors or UX specialist in Pharma/Healthcare ...
A community for sharing and discussing UX research. The goal is to think about UX research broadly and consider studies from related/overlapping disciplines (e.g., market research, medical anthropology, public health, design research). Open to both academic and applied research.