Only showing results from reddit.com
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Reddit
reddit.com › r/uxdesign › generalist vs specialist ux designer? which one is better and which one are you?
r/UXDesign on Reddit: Generalist vs Specialist UX Designer? which one is better and which one are you?
December 23, 2023 -

Do anyone recommend going deep into UX Writing or only research or only interaction or only strategy or only front-end. Designers often claim to do a bit of everything and have a generalist mindset, I though that of myself but now I'm not sure if that means that knowing about a lot of things means not knowing much about anything

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Reddit
reddit.com › r/ui_design › the arrogance of a ux specialist
The Arrogance of a UX Specialist : r/UI_Design
February 25, 2019 - How are you defining a “UX Specialist”? You’re describing yourself as more of a generalist.
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Reddit
reddit.com › r/uxdesign › [official] salary sharing thread for ux professionals :: january 2025
r/UXDesign on Reddit: [OFFICIAL] Salary Sharing thread for UX Professionals :: January 2025
January 1, 2025 -

Credit goes to the mods of r/cscareerquestions for the inspiration for this thread.

Mod note: This thread is for sharing recent offers/current salaries for experienced UX professionals, new grads, and interns.

Please only post an offer if you're including hard numbers, but feel free to use a throwaway account if you're concerned about anonymity. You can also genericize some of your answers (e.g. "Biotech company" or "Major city in a New England state"), or add fields if you feel something is particularly relevant.

How to share your offer or salary:

  1. Locate the top level comment of the region that you currently live in: North America, Western Europe, Eastern Europe, Latin America, Australia/NZ, East Asia, Southeast Asia, Africa/Middle East, Other.

  2. Post your offer or salary info using the following format:

  • Education:

  • Prior Experience:

    • $Internship

    • $RealJob

  • Company/Industry:

  • Title:

  • Tenure (length of time at company):

  • Location:

  • Remote work policy:

  • Base salary:

  • Relocation/Signing Bonus:

  • Stock and/or recurring bonuses:

  • Total comp:

Note that you only need to include the relocation/signing bonus into the total comp if it was a recent thing. For example, if you’ve been employed by a company for 5 years and you earned a first year signing bonus of $10k, do not include it in your current total comp.

This thread is not a job board. While the primary purpose of these threads is obviously to share compensation info, and discussion is also encouraged, this is not the place to ask for a job or request referrals. Failure to adhere to sub rules may result in a ban.

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Reddit
reddit.com › r/userexperience › design / ux: specialists vs generalists — what’s better? here’s the truth
Design / UX: Specialists vs Generalists — What’s Better? Here’s the truth : r/userexperience
January 10, 2019 - Speaking from 20 years experience, specialist is way more viable for the long term, and you can definitely position yourself at a higher compensation tier than a generalist. Add in some business problem solving and the field is yours for the taking. ... A community where professionals, enthusiasts, and individuals interested in the field of user experience can share knowledge, ask questions, and engage in discussions about various UX-related topics.
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Reddit
reddit.com › r/userexperience › how did you wind up in your ux specialization (ie. ux researcher, ux designer, ux dev, po, etc)? what was your path, and what are your thoughts on it now?
r/userexperience on Reddit: How did you wind up in your UX specialization (ie. UX researcher, UX designer, UX dev, PO, etc)? What was your path, and what are your thoughts on it now?
June 8, 2020 -

Been thinking about specializing down a second branch outside of UX design and research lately, and would love to hear about your experiences to help myself and others learn from them:

  1. What did you wind up specializing in and how? (ie. UX research, visual design, interaction design, vr/ar design/dev, ux design, ux dev, po-ship, pm-ship, ux writing)

  2. What made you pick that specialization over others and what are your most/least favorite parts about that specialization or the other's you didn't pick?

  3. Any tips on how to settle on 1 or 2 for those picking a 2nd or who can't decide?

  4. Which do you feel has the most potential in terms of high salary and quick potential role growth into exec type roles?

  5. General words of wisdom?

  6. (Added Question) Any advice for the people being stretched thin as a generalist in order to fill in business need gaps? Especially those who don't get to do their desired specializations because they're busy attending to business needs outside their core role.

I'm a bit stuck because I really enjoy variety and have experience with a few paths I could go down (my current job has me wearing every hat). I'm having a hard time settling on a secondary skill, or picking something to explore a pivot to.

Thank-you!

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After graduation, I found a job working with a startup serving as their only designer for pretty much everything. Thanks to past work experiences at a UX internship and part-time student jobs, I was able to maintain a foothold despite lack of mentorship and guidance; I learned using resources on the web, taught myself how to do front-end development, and survived through trial and error. I eventually got tired of doing general visual & web design type of work and wanted to focus more on UX, so I went back to grad school to get a better scientific foundation. That was 3 years ago. During grad school, I realized that I prefer doing a little bit of everything — not just functions within UX — so I briefly considered the possibility of working as a technical academic librarian. But for a number of reasons, that didn't pan out, so I came back to the industry and now work as a UX designer type of role at a global consultation enterprise. What made you pick that specialization The practical stance is that, balancing rewards and family commitments, this is just the best option I could pursue at the moment. I can do both research and design (visual/UX/communication), but for me, the work itself is less relevant of a factor than the people I work with. Ideally, I would prefer to be a tighter-knit team at a smaller firm that works on more adventurous projects, even if it pays a little less. Realistically, that's not an option at the moment. Any tips on how to settle on 1 or 2 for those picking a 2nd or who can't decide Unless having a successful career really means a ton to you, I would say be pragmatic and pick whatever that would provide you with most happiness and peace of mind outside of work, whether that means better pay, work-life balance, live closer to the family, or long term stability. Which do you feel has the most potential in terms of high salary and quick role growth into exec type roles Read this . Replace every instance of the word "programmer" with [your ideal role] and the lessons are 99% applicable. General words of wisdom? Life is just really short. I was very sick at one point as a child and had a near-death experience, so I live with the mindset that everything is transient. If work is truly meaningful to you, do that, but if it is not, then don't let work dictate how you plan your life.
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I started as a UX generalist, getting a certificate from General Assembly in 2015. Did a bunch of random startup work ranging from user research to pure UI design. Got a few jobs as a generalist. Went to a seminar on Product Management and learned that's what I really wanted to be doing. I'm now co-founding a startup as a Product Manger/Designer, doing the role of ux designer, ui designer, user researcher, product manager, product strategist, brand consultant, light front-end dev, marketing assistant, etc. etc. I call myself a product manger/designer but I could technically be anything. Early in my career I got hung up on job titles and how to position myself. Now, I think it's overrated. A "UI designer" at one org could be completely different from a UI designer at another org. UX design and all it's spinoffs and iterations aren't well-defined in the professional space, or even within companies themselves, to the point that I think it's silly to get caught up in them. IMO, don't use a job title to define yourself. Do the work you enjoy (even if it's a little bit of everything!), and let your work speak for itself. People will recognize your talent, what you're good at and what you aren't, even if you don't put a label on it. With time, you'll end up where you want to be. You'll also get the fastest role and salary growth focusing on what you enjoy. You'll excel faster doing what you love than you will doing something you don't like as much, even though glassdoor might say you can earn a higher salary doing it.
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Reddit
reddit.com › r/uxdesign › what makes you better than other ux professionals?
r/UXDesign on Reddit: What makes you better than other UX professionals?
June 15, 2024 -

Just saw this on a couple web engineering subs and it sparked a great dialogue.

What are the attributes you have that make you better than other UX professionals, in a healthy competitive way. And since we are not all UX designers by title - what’s your title.

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I’m really really good at collaborating with developers and other crafts that are essential to actually making something that gets shipped to the users. I build relationships with the devs, over time they learn to trust me, and they are usually much more excited about working on my projects compared to some other designers who are much harder to get along with. Therefore the devs go the extra mile on my stuff, polish that animation, make sure it’s “pixel perfect” and we have fun while doing it. I make sure to always show up for their retros and team tests, I ask them their opinions about things we find during testing and what solutions they propose, sometimes I make the call but other times I leave it up to them. I involve them early in ideation and keep them up to date with videos I record of what I’m designing next so they already know what’s coming down the pipe. Actually once I get to know the devs, I’d much rather spend time with them than the other stakeholders who have egos the size of planets and just want to talk talk talk. I’m not the best designer in the world but I’m sure one of the easiest ones to work with.
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Pattern recognition and recall. Almost all of the software/websites I use or see I can remember. Maybe it was a case study on built for mars, data from a previous study, a website I saw in 2011. Most of the time clients/businesses are trying to achieve something that’s already been done so being able to point to a successful reference goes pretty far in the design/stakeholder management process.
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Reddit
reddit.com › r/uxdesign › why is the pay for this career so high? is there a catch?
r/UXDesign on Reddit: Why is the Pay for this career so high? Is there a catch?
July 2, 2023 -

I’m a senior year highschool student looking into options on what to major in in college and heard about ux/ui design. It almost seems too good to be true with a pay of $70,000+ for entry level positions as well as Google handing out certificates that don’t even cost too much money. I don’t mean to disrespect the job by asking this, but what is it about ux/ui design that makes it so profitable? What’s the catch, because there’s no way there are none, and is it as “easy” as it seems to get a job as one? (By easy I mean actually putting in effort and treating it seriously like with any career, not just treating it like something that’ll be effortless)

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The people telling you it’s easy to get into UX are selling you (or trying to sell you) something. UX design is a very valid and lucrative career and it also requires lots of education. The Google Coursera course is not enough to get you a job, despite what you have heard. If you look at posts in this sub as well as the pinned posts for advice about job searches, you’ll see how hard it is to find entry level jobs! I love being a UX designer and researcher and it’s also not for everyone. I’ve seen so many people try to get a job, thinking it’s an easy path to lots of money, then realize it’s a demanding job and just quit trying. Entry level jobs can start at 70k USD, but they also start at 50k USD. I’m at a senior level and make around 95k. You can certainly make more than this, but what you hear on YT and read in blog posts is skewed.
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Everything I've seen posted in this thread is spot on. Good insight that I wish I had when I started. I'll add that this isn't a job, it's a profession. That might not make sense right away, but eventually you will see. A UX Designer is a Creative and Technical Professional. Being a professional means going pro. You have to be dedicated to evolving your craft and form a daily practice to grow. There just isn't a lot of opportunities to come in as a Junior and get the mentorship you need within a job, you'll have to actively grow on your own. Seek mentors, take education classes, and practice constantly. A lot falls on a UX Designer and almost all companies have no idea what design does. Product Managers will give you either descriptions that are too vague to design anything meaningful, or go the opposite direction and give you something they designed in Power Point and expect you to make it look pretty. Engineers will tell you that your designs aren't feasible and force you to make compromises on design that create a bad user experience. Or say your designs will take too long and delay the project. You're also accountable to Design Leadership, who look at these compromised designs that shipped, and come down on you for not being a good designer. Basically shit rolls downhill, and UX is often at the bottom of that hill. Last one praised but the first one to blame if a product doesn't ship or gets delayed. Especially in low-maturity organizations who don't understand what design does and say "Just do the UX." A UX Designer needs to navigate all these people, be strong self-advocate for themselves and design, and produce high quality designs at a rapid pace. They have to be knowledgable about human behavior, technology, and skilled at visual design. The job pays well because it's really hard and high pressure. And it's rare to be the type of person that can thrive in UX. You need to have the talent, experience, people skills, and great self-management to succeed. And those designers are rare. If you do something well that's hard for others to do, you will be paid well. Like almost all other creative professions, it's a meat grinder and those who can't hack it drop out. I'm not trying to scare you, I just hate to see another person waste time and money getting into this career without first understanding the reality. If it is a good fit for you, then it can be a great career choice. There is a lot of upside to being good in this career. But it will require dedication.
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Reddit
reddit.com › r/uxdesign › are we losing dedicated ux professionals because of the industry's obsession with ui skills? a concern from a veteran ux designer
r/UXDesign on Reddit: Are we losing dedicated UX professionals because of the industry's obsession with UI skills? A concern from a veteran UX designer
December 20, 2024 -

Hey r/UXDesign!

I've been in the UX field for over a decade, and I'm seeing a concerning trend that I wanted to discuss with the community.

Back when I started, the distinction was clear: You had visual designers working their magic in Photoshop, and UX folks diving deep into user needs, creating wireframes and information architecture (Axure gang, where you at?). Each role had its distinct value and expertise.

Around 2016, we saw this massive shift toward the "Product Designer" role. Suddenly, everyone needed to be a jack-of-all-trades. And while I understand the business logic behind this, I think we're creating a serious problem.

Here's why I'm worried:

  • Many of us deliberately chose UX over UI because we were passionate about user advocacy and research. We knew our strengths lay in understanding users and ensuring the right products were being built - not in creating pixel-perfect designs.

  • The current job market heavily favors UI skills, making it increasingly difficult for UX-focused professionals to transition between roles or find new opportunities.

  • Let's be honest - learning visual design when your brain is wired for user research and information architecture is HARD. Trust me, I've tried.

I have a potential solution though: What if we brought back specialized pairing in product design teams?

Imagine having:

  • UI-leaning product designers (focusing on visual craft)

  • UX-leaning product designers (focusing on user advocacy and research)

This would give us:

  • True specialists in both areas

  • Better collaboration through paired design

  • Stronger design reviews and critique

  • Most importantly - better products for end users

I'm curious - has anyone else experienced this challenge? Are you a UX professional struggling with the expectation to be equally strong in UI? Or maybe you're hiring managers who have thoughts on this?

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Reddit
reddit.com › r/brdev › qual o nome do especialista em projetar a ui/ux de um produto web?
r/brdev on Reddit: Qual o nome do especialista em projetar a UI/UX de um produto web?
December 16, 2024 -

Em outros tempos acho que seria webdesigner, mas parece que hoje em dia esse termo (webdesigner) está sendo mais usado para quem já pega uma UI/UX no figma, por exemplo, e implementa ela em html/css/js…

Mas posso estar enganado…

Find elsewhere
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Reddit
reddit.com › r/designjobs › [for hire] experienced ux designer with a mobile-app focus
r/DesignJobs on Reddit: [For Hire] Experienced UX designer with a mobile-app focus
January 13, 2026 -

Hi, I am a global expert in cross-platform UX design, mobile interfaces, and touchscreen design. I've done my own research and written many articles and books on mobile design that others quote from. I have a background spanning engineering, usability, research, information architecture, and graphic design. I have worked as a consultant, an IC contractor, and a design lead who has built out teams, many times.

I like to take a holistic approach, to create or integrate branding and design systems, and focus on user-centric methodologies to drive seamless interactions across mobile, web, hardware, and messaging. I know mobile apps at least as well as the web.

I speak technical and marketing language, so can work closely with multidisciplinary teams to achieve innovative solutions, quickly and cheaply. I know standards and how to work in regulatory environments; I am even on a W3C task force.

Open to consulting, contract, or employment. Normally ask $150/hr for consulting but I work very fast so am not as expensive as I look, and the rate and scope of engagement is always negotiable.

Located in Kansas City area, I have been working remote and/or traveling as needed for many years so can work as you want me to. Can use any design tool, yes I am near-expert on Figma.

Read more about me:

  • UX / UI design portfolio for some example work, and graphic design portfolio if interested

  • All my writing to see how I think and get more of my background

Or look me up on LinkedIn, or just google me.

(Note when you go to the website that while I have a company name, no one works for me. This is all just me).

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Reddit
reddit.com › r/userexperience › what do ux designers do?
r/userexperience on Reddit: What do UX Designers do?
August 17, 2020 -

I'm new to the field so forgive me if that question seems rude. I am working on a project and I was just wondering, do UX designers only design the layout of a website or app to show what it looks like? or do they also make it functional to use? Like allowing people to sign up and register for your site

Thanks!

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There is a lot of range and variance in what different UX designers do at different companies, organizations, or institutions. Often, there is someone at a particular place of employment who has "UX design" as a group of tasks they do, but are not specifically a UX designer. I would also draw the distinction that "UX designer" is usually called out to specifically separate it from a "visual designer." Those are the people that focus more on the actual visual design of a product. As a UX designer, I've worked in video games, application development (both mobile and otherwise), higher education, web development, accessibility, and materials manufacturing. In a nutshell, I'd say that, ideally, a UX designer determines the best way for a project to meet that project's goals, including shaping what those goals should be. For instance, if the point of a commercial product is to make money, then given the specific type of product (video game, for instance), what does it need to do to maximize the potential for accomplishing that goal? Being fun? Okay, but HOW is it most fun? Is that more things to do in the game? Is that less things that are frustrating? If discovering the best way to do things is the ultimate purpose of a UX designer, then here is a list of some of the most common ways many different UX designers go about performing their tasks. This list is by no means exhaustive, and isn't necessarily "in order" of "how it has to be done," but it should give you a small idea of the process. Goal Setting A) Brainstorm Objectives B) Narrow Scope C) Determine Feature Set D) Review with Shareholders E) Statement of Purpose Research and Discovery A) User Interviews B) Identify User Stories C) Compile User Profiles D) Peer Product / Institutional Review Documentation A) Scope Planning B) Feature Requests C) Design Overview D) Information Architecture E) Screenflow / Pageflow Interaction Designs (Visual Design, if included) A) Process Flow / Interaction Flow B) Design Patterns C) Visual Element Design D) Wireframing User Testing A) Iterate B) User Test C) Review D) Iterate (repeat) Prototyping A) Iterate B) User Test C) Review D) Tweak (repeat) Implementation? There's a lot of possibility for permutations here, but that should give you the gist of it. All of those terms should be Googleable with coupling "UX design" with whatever word or term is on my list there, like "pageflow." As far as actual implementation, I've also done a very large amount of programming myself, so I've also made the final production version of several of the applications I've designed. But I wouldn't say that's common in most fields. It's a very interesting field, but a very difficult one. Especially because, at least from my experience, a lot of the people involved are "visual designers," and the difference in both skill sets and mindsets between "traditional visual designers" and "ideal UX designers" is night and day. From my own perspective, visual designers often come from a background that I'll paraphrase as, "This is my art and it's perfect and users just need to learn how to accommodate it, no matter how provably bad it is when tested" and UX designers come from, "This is how users intuit and prefer to use this things. So make it look and function however most users are most likely to respond to it in a way that meets the project's goals." A great example of this is the trend in visual design for "dainty fonts," where the size of text is SUPER small. However, if most of your users are older and have presbyopia, then maybe make your fonts larger, dude. The field may have a lot of difficulties, but if you find a good place to work where your colleagues and shareholders actually pay attention to what the users want and how they respond and perform, then it can also be very, very rewarding. Another great way to find out more about this is to Google "UX design portfolios." A ton of peoples' actual work is online and easily accessible. Personally, I think examples are great to learn from. Welcome aboard. And good luck!
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Generally, a designer’s job is to take a problem (with anything, but typically software these days) and find a way to solve it. At some point, that may involve creating mockups of how the solution will work. All along the way, they’re responsible for making sure that their solution is easy to use and understand by the kind of person who will use it. In some cases, they will also do their own research, to understand the problem or to making sure their solution is valid before it is built by engineers. In some cases, often at medium-large companies, they have researchers who do that work with them. There are a million sub-jobs that can fall under this title, but those are the ones that are probably most common.
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Reddit
reddit.com › r/uxdesign › uxers, how much do you make?
r/UXDesign on Reddit: UXers, How much do you make?
February 15, 2022 -

Title says it all. Looking for data points on UX designers salaries. When we all know each other's salaries were all lifted up together.

Please provide salary, title, experience, industry and working location (ie, San Fran, remote) if you'd like to participate.

I'll start... 150k, Head of Design, 15 years, Insurance, Remote

Edit: Boo mods locking. There is hardly any data here.

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Reddit
reddit.com › r/uxdesign › full list of uxr job titles you should actually be searching for
r/UXDesign on Reddit: Full List of UXR job titles you should actually be searching for
June 19, 2023 -

To UX Researchers:

You have to OPEN up your mind to different types of research roles this year.

This starts by keeping an eye out for all sorts of titles, not just “UX researcher” or “User Researcher”.

For example, here is what I’ve seen:

UX researcher Design Researcher User Researcher Research Specialist CX Specialist CX Strategist Design Strategist UX Strategist Product Researcher Service Designer Mixed Methods Researcher Qualitative Researcher Quantitative Researcher UX Architect UX Designer (I've had 2 roles like this but am doing IA and research only) Usability Analyst anything with the word “insights” Even "market research" is a possibility

Bottom Line:

👉🏽 We need to keep our options open and think outside of the box when it comes to role titles

👉🏽 It will be very difficult to find the EXACT specialty niche roles that we are used to or have done in the past.

👉🏽 Infuse some UX strategy, Product Management, and Qual/Quant knowledge depending on your need to upskill

👉🏽👉🏽 It’s time to flex and upskill to adapt to the market

My 2 cents based on everything I’ve seen last 5 years.

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Reddit
reddit.com › r/ux_design › what does a master's in ux provide you that 5+ years in the role would not?
r/UX_Design on Reddit: What does a Master's in UX provide you that 5+ years in the role would not?
October 9, 2025 -

For me, UX feels very hands-on, even in research, my main specialty, so I'm wondering what would be gained from going back to school to get that degree instead of just continuing to work in the role.

Background: I have my Bachelor's of Arts in Geography with a dual specialization in Environmental Geography and Social Geography (2014), and earned a professional certification in UX Research and Design back in 2023. I've worked in the UX field now for about four years as a specialist in UX Research, although in the last year I've flexed into UX Design as well as Service Design. I am working to obtain a professional certification in Service Design, and frequently utilize Figma's educational content on Youtube and Figma Learn to keep fresh on my skills and find new ways to work cross-collaboratively. I am currently in a mid-level UX Researcher role, but started as an Associate UX Researcher.

I'm looking into pursuing my Master's but in something unrelated (although I'm sure I could find ways integrate UX into my scholarly pursuits).

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Reddit
reddit.com › r/uxdesign › how to identify a professional ux/ui designer?
r/UXDesign on Reddit: How to identify a professional UX/UI designer?
February 3, 2024 -

Question to anybody who is working on this field and has experience, I'd like to know some tips on the professional workflow you follow and how to tell the difference between an amateur designer/professional designer?

I'm an Application(Mobile/web) developer and looking to scale and get a team onboard however I'd like them to be a professional and know what they are doing, and doing that in an efficient, scalable and maintainable manner.

I'd also like to know your opinion about hiring someone who does both UI and UX vs hiring separately.

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Reddit
reddit.com › r › UXResearch › comments › 1ftj0g7 › any_human_factors_or_ux_specialist_in
Any Human Factors or UX specialist in Pharma/Healthcare ...
A community for sharing and discussing UX research. The goal is to think about UX research broadly and consider studies from related/overlapping disciplines (e.g., market research, medical anthropology, public health, design research). Open to both academic and applied research.
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Reddit
reddit.com › r/uxdesign › how do i hire a ui/ux designer so i can create "modern" apps?
r/UXDesign on Reddit: How do I hire a UI/UX designer so I can create "modern" apps?
June 2, 2025 -

I've hired UI/UX designers in the past but I never felt my final released apps "felt modern" or "felt polished." This goes for mobile and web apps I’ve created.

I think this might have more to do with "interactions" & animations than the actual design... is this off base?

I'm looking to start a new project and don't want to repeat the issues I have made in the past when it comes to UI/UX. If I want to create an app that’s “best in class” what should I be looking for? Should my designer be specifying interactions and animations? Are my projects visually falling flat because of the devs?

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In my career I’ve rarely had the opportunity to design truly ‘modern’ looking products. Granted, I’ve worked in B2B SaaS my whole career at startups, but here’s my perspective on what I think I would need to do this: Firstly, we need good branding to work from, and most companies don’t have it. If the branding isn’t conducive to a certain aesthetic, the app isn’t going to have it. Since UX/UI Designers are not (usually) great graphic designers, you’re gonna need a good graphic designer to do your branding before you even start doing UI. Secondly, if you want something that’s visually best in class, you need to hire designers with best in class visual design skills. This is not me. This should be apparent from someone’s portfolio. Thirdly, you need to give your designers time. Lots of time. We need that time to come up with truly innovative ways of tackling problems, and we need time to get that polish you’re looking for, which comes from really sweating the tiniest details. In this context, you might allocate several days to designing the buttons. The only environment I’ve worked in where I had the time to really polish small interactions is one where my boss was an artist who was happy to delay launch because a hover state didn’t look quite right to him. We took 4 months to design an e-commerce site because of his attention to detail. Finally, you need excellent developers and to give them the time they need to make sure those tiny details are implemented exactly as specified. In my experience this can take multiple rounds of amendments. Nobody is going to develop everything just right on the first try. Of course this is all very expensive.
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Designers with the interdisciplinary skills to do great research, UX, UI/motion design and the front end knowledge to help it get built and polished properly is actually quite a rare combo.