I'd say it's just as hard but it's actually more forgiving, what with the ability to undo bad turns and gain buffs from the tarot cards. Your choices matter and there are 3 routes: Lawful, Neutral and Chaotic. It's no coincidence that every character has an alignment (and a nationality) and they will react to your decisions (and your kill count of their fellow countrymen). This is the best guide I've found and it's spoiler free too: https://gamefaqs.gamespot.com/psp/999440-tactics-ogre-let-us-cling-together/faqs/61842 I'm jealous you're starting it now as I wish I could experience this wonderful game anew. It's my favourite ever trpg and I have several hundred enjoyable hours logged in it (it has several dungeon maps that are worth your time for the loot you find.) Answer from redyakuza on reddit.com
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Reddit
reddit.com › r › Tactics_Ogre › hot
r/Tactics_Ogre
April 30, 2018 - Tactics Ogre: let us cling together Turn off the in-battle “check” boxes
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Neoseeker
neoseeker.com › tactics-ogre-wheel-of-fate › faqs › 803781-tactics-ogre-psp.html
Tactics Ogre: Let Us Cling Together FAQ/Walkthrough v2.23 - Zahlzeit - Neoseeker Walkthroughs
Just make sure their death counters don't hit 0. You will lose a bit of in battle dialogue if they stay dead. Another choice. Choose all the first choices and you'll recruit him. Choose anything else and you won't. Condition(s): Kill all (Undead). ... Z. H. Warrior x2 · Z. R. Juggernaut · ...
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Steam Community
steamcommunity.com › app › 1451090 › discussions › 0 › 4517758633224971103
Tactics ogre - Lets us cling together ? :: Tactics Ogre: Reborn General Discussions
- The addition of WORLD does kind of make the decisions you make in the story feel like they have less weight, but that's probably just be a "me" problem. - A lot of the rare equipment has been moved over to the crafting system, which means that the rewards in most battles tend to be overall "meh" except for status ups.
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GameFAQs
gamefaqs.gamespot.com › psp › strategy › turn-based › tactics
Tactics Ogre: Let Us Cling Together FAQs, Walkthroughs, and Guides for PSP - GameFAQs
February 15, 2011 - For Tactics Ogre: Let Us Cling Together on the PSP, GameFAQs has 32 guides and walkthroughs.
Rating: 87/100 ​ - ​ 49 votes
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ResetEra
resetera.com › discussion › gaming forum
Tips for Tactics Ogre: Let us Cling Together | ResetEra
March 21, 2021 - Both times I gave up by like map 2. Well like...8 years later I've played a lot more SRPGs and love the genre and think it's time to tackle it. I had a similar problem with Final Fantasy Tactics but found I really clicked with it once someone just told me to go look up a job guide—felt a whole less overwhelming.
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Holy Gamerz
holygamerz.com › en › the-tactics-ogre-walkthrough-let-us-cling-together
➤ The Tactics Ogre Walkthrough: Let Us Cling Together 🕹
November 3, 2021 - America Castle Battle: Amorika Entrance Extremely easy battle, as the only character you can control is Denim. The best strategy is to lure the opponents near the Zenobians, so that they go and take care of the elimination of the enemies. Avoid provoking Bepalu: his attack can cause a lot of damage.
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Fandom
ogrebattlesaga.fandom.com › wiki › Tactics_Ogre:_Let_Us_Cling_Together
Tactics Ogre: Let Us Cling Together | Ogre Battle Saga Wiki | Fandom
March 18, 2026 - The story of Tactics Ogre: Let Us Cling Together is divided into four chapters with a branching storyline. Depending on player choices in key scenes, either the Lawful Route, the Chaotic Route, or the Neutral Route will be enacted.
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Reddit
reddit.com › r/jrpg › just started tactics ogre; let us cling together for psp. what should i do and not do?
r/JRPG on Reddit: Just started Tactics Ogre; Let us Cling Together for PSP. What should I do and not do?
August 1, 2012 -

Big time FFT fanatic here looking for a similar title. Although I must say, this game looks pretty deep and I feel that I am either trying to do too much too early or I am missing stuff.

What should I be looking out for? Do I need to worry about crafting early on, or should I wait? Do I seriously need to level up 10 characters? What's up with Beastmaster, is it worth the trouble?

Also: I am a little disapointed by the ability system. I much prefer the FFT style and I regularly get pissed off when I see certain jobs can't use other jobs' abilities.

EDIT: Thanks a ton for all of your input. The game is very vague.

Top answer
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6

Keep multiple saves and keep a save at every major decision.

Keep a bow on all your characters until you really feel their skill set is rounded enough.

I found recruiting a lizardman really helped as they're a bit stronger than knights, equip him with a hammer as they get a bonus to hammer attacks that puts them that bit forward.

Canopus is essentially the FFT:WotL Cid-lite of this game.

Death is permanent, so keep multiple saves of your main game, as you'll be reloading a lot since this game is very very difficult and you'll lose characters too easily.

Warlock is a great spellcasting class for your main character that starts out poor but gets godly if you want him to be a mage, they get a multi spell hit move that is probably intended to be used on teams as it spreads out the blasts.. but when cast on a single opponent all the blasts hit that opponent, making them great spellcasters. I made my main character one and it REALLY helped with this next point...

Keep your main character well equipped and levelled, there's some rough team-difficulty bosses he'll need to solo IIRC.

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The fact that ~90% of the abilities in the game aren't cross-class is going to seem really dumb and limiting at first -- but it won't be long before you're using eight to twelve of your party members in every battle you fight. So basically, instead of having five characters that each have the abilities of two or three classes, you'll have twelve characters that each have the ability of one or (rarely) two classes, so it kind of balances out.

Also, the devs mentioned in an interview (that I can't find right now, unfortunately) that while they wanted to focus on RPG elements in FFT, they really wanted to focus on tactics/strategy elements in TO; this is also something that becomes more apparent later in the game. Compared to FFT, the maps in TO are both huge (and I do mean huuuuge) and incredibly complex in terms of terrain and enemy placement, especially when you start doing the late game/post game content.

I wouldn't worry about crafting just yet. The whole system is pretty slow and archaic to be honest, but it's worth checking out once you start finding some of the really good recipes, which won't be toward/after the end of the main story anyway.

Two things about leveling. First of all, you level up classes, not units, and the more units of a particular class are in your party, the more XP that class gets -- so one archer in a group will only get an average amount of XP, but if your entire group is archers, the archer class is gonna net a whole mess of experience. Second thing: there's a throwing item called the lobber that you can buy in shops -- or if you can't buy it yet, you'll be able to eventually. This item basically turns anyone in your party that can equip throwing items into a chemist, granting them the ability to toss items like potions, status cures, buffs, debuffs, and elemental bombs at allies and enemies. You can upgrade your lobber into a lobber +1 with crafting, increasing the range. I highly recommend you pick one of these up; it is great for power-leveling because you can basically turn anyone in your party into an excellent healer. My rogue has one as her off-hand weapon.

Honestly, any class is worth the trouble in its own way; irrespective of their abilities, you can pretty much make anyone into a powerhouse through good weapons, good armor, and finishing moves (don't forget to equip the unit's corresponding weapon skill [if they're using whips, equip the whip skill] or they'll never learn their finishers!). Having said that, beastmasters can be nice -- provided that you either recruit beasts all the time (which can be a decent money-making scheme if you sell 'em off later), or that you use beasts in your party. Beastmasters get two useful buff skills: the first increases any one beast's damage to a ridiculous degree for one attack (with a properly-leveled beast, this buff will allow you to take down very nearly any enemy in the game in one hit), while the second is an AoE buff that increases the accuracy of nearby beasts to 100% for their next attack (this one is great for hitting faraway enemies with boulder toss, the default ranged attack for beasts, which is moderately-to-highly damaging but woefully inaccurate). Just watch out for dragoons later on -- that's a mid-game class that specializes in taking down beasts and dragons, and they will -ruin- a party of beasts/beastmasters.

Anyway, I hope all that helps. Tactics Ogre is one of my favorite games of all time, so feel free to ask any other questions you have!

Oh and by the way, don't worry about missing stuff or making the wrong choices during the game -- you unlock a system at the end of the game that lets you travel through time to pretty much any point in the story you want, so there isn't really anything that's a "once you've missed it you can never get it" scenario.

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GameFAQs
gamefaqs.gamespot.com › psp › strategy › turn-based › tactics
General Information Topic - Tactics Ogre: Let Us Cling Together
April 8, 2018 - Tactics Ogre Reborn question · 6 posts, 9/8 4:12PM · Heretic's Mark (PSP) 2 posts, 7/30 4:30AM · A Few Questions on our beloved OG PSP Version of Let Us Cling Together · 3 posts, 7/14 9:53AM · Does the AI steal? 1 post, 6/25 11:54AM · Palace of Dead - problem warping ·
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GameFAQs
gamefaqs.gamespot.com › snes › 588770-tactics-ogre › faqs › 32399
Tactics Ogre: Let Us Cling Together - Battle Mechanics Guide - Super Nintendo - By Town_Knave - GameFAQs
October 20, 2005 - What this FAQ will be: -The best English resource on the mechanics and system of TO -A compendium of general strategy and gameplay tips What this FAQ will NOT be: -A strategy guide to specific battles -A walkthrough Version History 0.5b Initial release 0.55b Miscellaneous small updates 0.7b Started on gameplay formulae, finished classes 0.9b Added formulas for magic, specials, and hit rates, and much more Acknowledgements -AstroKnight's site at www.luct.tacticsogre.com has helped serve as a general reference in writing this guide -Some of the technical knowledge exhibited in this guide has bee
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GameFAQs
gamefaqs.gamespot.com › psp › strategy › turn-based › tactics
turning off speech bubbles... - Tactics Ogre: Let Us Cling Together
January 17, 2012 - For Tactics Ogre: Let Us Cling Together on the PSP, a GameFAQs message board topic titled "turning off speech bubbles...".
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SQUARE ENIX
square-enix-games.com › en_GB › news › tactics-ogre-reborn-new-features
What's new in Tactics Ogre: Reborn?
October 12, 2022 - Welcome to the official SQUARE ENIX website. Find all the latest news and updates about your favourite games and upcoming releases.
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GameFAQs
gamefaqs.gamespot.com › boards › 999440-tactics-ogre-let-us-cling-together › 61538097
Tactics Ogre: Let Us Cling Together Message Board for PSP - GameFAQs
For Tactics Ogre: Let Us Cling Together on the PSP, GameFAQs presents a message board for game discussion and help.
Top answer
1 of 4
5

Abilities: It varies over the game, as early, mid, and late game all change things up. By the way, your first playthrough is still early game. Because of how damage calculations work, you want to prioritize, on all classes:

  • Weapon skill for anyone who actually fights with a weapon. Only weapons you should be using are Daggers, 1H Katanas, Bows, Crossbows. Spears and Hammers for your Valkyries or Knight types, maybe. Whips and one or two other weapons can have relevance later on in the game. Cudgels are a mixed bag, because your mages won't actually fight with the weapon, but they have cudgel finishers they can use.

  • Anatomy (assuming you have a human / winged unit). Reduces damage.

  • Strengthen for melee units. Increases damage significantly.

  • Spellcraft for damage spell mage units. Increases spell damage significantly.

  • Spellward for everyone. Not just damage spells, but status inducing spells are very problematic, and spellward is your one skill against it.

  • Swiftfoot, maybe Jump can be useful too, but that's later in the early game phase.

  • Augment <Element> for the mage units. A mage should be using one or two elements, and for at least one, the element should be augmented. Will increase damage.

  • Double attack from ninjas (can be used by one or two other classes as well).

  • Field alchemy can be useful for certain units like Canopus. Certain missions with guest NPCs who die quickly will need healing, and Canopus can use a lobber to save them.

  • You'll need to deal with dragons at some point, and also recruit them. Beastmaster with Tame will become important. A dragoon with that particular dragon slaying skill will help you a lot when you starting fighting them.

There are other skills like Nature's Touch on Shamans and what not, but you're at mid game or later if you're looking at those.

Please avoid: Fortify. Misleading, because damage calculations and enemy setups make this a useless skill. Most other skills are too conditional, IMO.

Also how should I use the magic scrolls?

You learn them. For example, with an enchantress, who you want using fire magic, you can teach her from the party menu the appropriate skills. There's a learn ability. Using the scroll in battle directly will also learn the skill, but it's not usable unless the person is a mage, with the right element skill equipped (and at the appropriate level). The one scroll you tend to use a lot though, in battle directly, is the Exorcism scroll. That's because only Catiua and your clerics can deal with them, and you won't be using clerics for long. Having Catiua deal with entire maps of undead herself is too much, so you want your other units using scrolls. It won't be until late game that you can have some relief on this front.

Canopus' Vartan class can only use one handed bows. Switch him to Archer if you want 2H bows.

Please read the Gamefaqs site and boards on this game. It has some really opaque mechanics, and many things that seem intuitively correct are not. Warriors with 1H sword, e.g., are horrible setups because they are too slow. Archers, on the other hand, are top notch until end game.

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It's been a while since I played that. I'll tell you the nuggets of what I remember because that game can be complicated knowing nothing.

Skills- they train slow as crap. Go for anatomy and try to focus on one weapon per dude seriously,it's grind frenzy or accept the slowness. Especially elemental stuff, which you need to be almost post game for recipe hunting and that takes forever.

Lowest CT characters(these are story dudes/ chicks Raveness and another, lawful route) turn out to be the best as melee Ninja's/Rogues. It's MUCH later, so it'll suck to train them up, but you have a bunch of plays remaining, they'll be boss. You know google that CT list. It's about right. Ninja's get better usability/survivability, rogues get slightly faster CT (it's like turn order), maybe a mov point more, and a pretty cool ranged wind move for post game if you built it up.

Your main character depends on the tarot rolls on his bonus stats/what you should go for. There is a cheat code to skip that.

Story characters have special dialogue in battles with enemy commanders they are related to, so even though some guys can be better you'll still wanna use them

Mages (it's a bunch of sisters from various routes really,and deneb)- they are LATE game. Almost post game. You seriously gotta do these long optional dungeons and farm recipes for their spells and accessories and such to bring the best of them. It'll be a long while.

EXTREMELY LATE POST GAME-soooo many hours--- You can make generic dudes (human only iirc) undead. So that's like auto revive/chantage. Yup. you can also make chaos weapons from generics so generics aren't trash. That's all very complicated, I refuse to speak of it.

EARLY GAME- You recruit you 3-4 generic hawkmen, go half and half with canopus so you got 2-3 bow users, 2-3 crossbow users- you won't lose anything with the high ground/lil corner you tuck to. You'll break the game,even vs 30 enemies on those castle maps.

Crossbows have maybe the best technical skill. Fire/aoe. Bows have a height/rangeless trick to them, but will be crap vs things like dragons/golems. You'd want some coverage of both. Daggers have low CT/ very nice with dual wield.

MAKE ONE Dragon. Don't let any of the other dragon types level up so he can later change and have gr8 stats. Give him um the no pass/control skill. He'll be a tank for a very long time to protect your cheezing archers/hit n run ninjas,etc..

There are 2 blowdarts to consider for your ninja/rogues to also add a low CT further range/special option. Charm (you can kill/earn their loot) and Petrify (just kills em a while). They can be very good.

You DONT want to level up a bunch of classes due to how class levels work on a global scale. You want as many of the dudes you are using to be THAT class. So keep a lid on how many class types you use in a battle. It can be 3-4 sure, but don't make it one of each class. That'll be stat gain wasteful.

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GameFAQs
gamefaqs.gamespot.com › psp › strategy › turn-based › tactics
Tactics Ogre Reborn question - Tactics Ogre: Let Us Cling Together
September 8, 2025 - For Tactics Ogre: Let Us Cling Together on the PSP, a GameFAQs message board topic titled "Tactics Ogre Reborn question".
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WordPress
nichegamescom.wordpress.com › 2019 › 04 › 08 › tactics-ogre-cheat-codes
Tactics Ogre – Cheat Codes - Niche Games, Great Mods
July 30, 2020 - _G Tactics Ogre Let us Cling together _C0 Action Infinite _L 0x00E3132C 0x00000000 _L 0x00E3134C 0x00000000 _L 0x00E3136C 0x00000000
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GameFAQs
gamefaqs.gamespot.com › playstation › strategy › turn-based › tactics
Tactics Ogre FAQs, Walkthroughs, and Guides for PlayStation - GameFAQs
May 1, 1998 - Also Known As: • Tactics Ogre: Let Us Cling Together (JP) • Tactics Ogre: Unmei no Wa (JP) Franchises: Ogre Battle · 87 more » · See All · Amazon · $129.99 used · PSP · Donnalto: To steal not only lives, but the dignity of repose...you fiend! In the name of the Great Father Philaha, I condemn you to hell!
Rating: 87/100 ​ - ​ 49 votes